Names your players will actually remember — each with a house special or a rumor to hang a scene on. Deal a hand, keep what works.
The tavern is the most-visited location in tabletop roleplaying, and it's almost always improvised. A flat name ("the inn") tells players this place doesn't matter. A specific one — with a suspicious house special or a rumor attached — tells them to start poking around. Every card this generator deals includes that second hook, because a name alone is only half a scene.
Real-world pub names follow patterns players recognize instantly: The [Adjective] [Animal] (The Prancing Pony), The [Object] & [Object] (The Anchor & Thistle), or a proprietor's name plus a venue (Marla's Rest). This generator draws on those historical structures rather than random word salad, so results sound like places with a history — you can invent that history later, or let your players do it for you.
Keep three tavern names in reserve per session — one respectable, one rough, one strange. If players linger, promote the rumor line into a side quest. And if a name gets a laugh at the table, that tavern just became a recurring location whether you planned it or not.